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RealAngleToShort(...)
RealAngleToShort( (float)angle) -> int :
protocols/loophash/BackboneDB.hh:47 |
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ShortToRealAngle(...)
ShortToRealAngle( (int)angle) -> float :
protocols/loophash/BackboneDB.hh:49 |
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get_rmsd(...)
get_rmsd( (BackboneSegment)bs1, (BackboneSegment)bs2) -> float :
protocols/loophash/BackboneDB.hh:103 |
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get_rt_over_leap(...)
get_rt_over_leap( (Pose)orig_pose, (int)ir, (int)jr, (object)rt_6) -> bool :
This takes a pose and two residue positions and determines the rigid body transform of the Leap described by those two residues. |
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get_rt_over_leap_fast(...)
get_rt_over_leap_fast( (Pose)pose, (int)ir, (int)jr, (object)rt_6) -> bool :
This takes a pose and two residue positions and determines the rigid body transform of the Leap described by those two residues
Returns true is successful or false if something went haywire and one should just ignore this loop (this can happen at the ends)
THe difference between this and the get_rt_over_leap function is that this version doesnt make a copy of the pose which makes it faster. |
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get_rt_over_leap_without_foldtree_bs(...)
get_rt_over_leap_without_foldtree_bs( (Pose)pose, (int)ir, (int)jr, (object)rt_6) -> bool :
This takes a pose and two residue positions and determines the rigid body transform of the Leap described by those two residues. |
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int :
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