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__package__ = None
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bondangle( (vector1_Real)a, (vector1_Real)b, (vector1_Real)c) -> float :
numeric/kinematic_closure/bridgeObjects.hh:59
C++ signature :
double bondangle(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >)
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bridgeObjects( (vec1_vec1_Real)atoms, (vector1_Real)dt, (vector1_Real)da, (vector1_Real)db, (vector1_int)pivots, (vector1_int)order, (vec1_vec1_Real)t_ang, (vec1_vec1_Real)b_ang, (vec1_vec1_Real)b_len, (int)nsol) -> None :
numeric/kinematic_closure/bridgeObjects.hh:34
C++ signature :
void bridgeObjects(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<int, std::allocator<int> >,utility::vector1<int, std::allocator<int> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},int {lvalue})
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buildsturm( (int)ord, (p)sseq) -> int :
numeric/kinematic_closure/sturm.hh:139
C++ signature :
int buildsturm(int,numeric::kinematic_closure::p*)
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chainTORS( (int)n, (vec1_vec1_Real)atoms, (vector1_Real)t_ang, (vector1_Real)b_ang, (vector1_Real)b_len, (vector1_Real)R0, (vec1_vec1_Real)Q) -> None :
numeric/kinematic_closure/bridgeObjects.hh:38
C++ signature :
void chainTORS(int,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue})
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chainXYZ( (int)n, (vector1_Real)b_len, (vector1_Real)b_ang, (vector1_Real)t_ang, (vec1_vec1_Real)atoms) -> None :
numeric/kinematic_closure/bridgeObjects.hh:56
C++ signature :
void chainXYZ(int,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue})
chainXYZ( (int)n, (vector1_Real)b_len, (vector1_Real)b_ang, (vector1_Real)t_ang, (bool)space, (vector1_Real)R0, (vec1_vec1_Real)Q, (vec1_vec1_Real)atoms) -> None :
numeric/kinematic_closure/bridgeObjects.hh:49
C++ signature :
void chainXYZ(int,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,bool,utility::vector1<double, std::allocator<double> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue})
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cross( (vector1_Real)a, (vector1_Real)b) -> vector1_Real :
numeric/kinematic_closure/vector.hh:37
C++ signature :
utility::vector1<double, std::allocator<double> > cross(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >)
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dixon_eig( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C, (vec1_vec1_Real)D, (vector1_int)order, (vec1_vec1_Real)cos, (vec1_vec1_Real)sin, (vec1_vec1_Real)tau, (int)nsol) -> None :
numeric/kinematic_closure/dixon.hh:51
C++ signature :
void dixon_eig(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<int, std::allocator<int> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},int {lvalue})
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dixon_sturm( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C, (vec1_vec1_Real)D, (vector1_int)order, (vec1_vec1_Real)cos, (vec1_vec1_Real)sin, (vec1_vec1_Real)tau, (int)nsol) -> None :
numeric/kinematic_closure/dixon.hh:62
C++ signature :
void dixon_sturm(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<int, std::allocator<int> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},int {lvalue})
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dot( (vector1_Real)a, (vector1_Real)b) -> float :
numeric/kinematic_closure/vector.hh:36
C++ signature :
double dot(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >)
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evalpoly( (int)ord, (float)coef, (float)x) -> float :
numeric/kinematic_closure/sturm.hh:252
C++ signature :
double evalpoly(int,double*,double)
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hyper_tan( (float)a, (float)x) -> float :
numeric/kinematic_closure/sturm.hh:62
C++ signature :
double hyper_tan(double,double)
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initialize_sturm( (float)tol_secant, (int)max_iter_sturm, (int)max_iter_secant) -> None :
numeric/kinematic_closure/sturm.hh:54
C++ signature :
void initialize_sturm(double*,int*,int*)
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modp( (p)u, (p)v, (p)r) -> int :
numeric/kinematic_closure/sturm.hh:90
C++ signature :
int modp(numeric::kinematic_closure::p*,numeric::kinematic_closure::p*,numeric::kinematic_closure::p*)
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modrf( (int)ord, (float)coef, (float)a, (float)b, (float)val) -> int :
numeric/kinematic_closure/sturm.hh:305
C++ signature :
int modrf(int,double*,double,double,double*)
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multMatrix( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C) -> None :
numeric/kinematic_closure/kinematic_closure_helpers.hh:33
C++ signature :
void multMatrix(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue})
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multTransMatrix( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C) -> None :
numeric/kinematic_closure/kinematic_closure_helpers.hh:36
C++ signature :
void multTransMatrix(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue})
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norm( (vector1_Real)a) -> vector1_Real :
numeric/kinematic_closure/vector.hh:38
C++ signature :
utility::vector1<double, std::allocator<double> > norm(utility::vector1<double, std::allocator<double> >)
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numchanges( (int)np, (p)sseq, (float)a) -> int :
numeric/kinematic_closure/sturm.hh:274
C++ signature :
int numchanges(int,numeric::kinematic_closure::p*,double)
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numroots( (int)np, (p)sseq, (int)atneg, (int)atpos) -> int :
numeric/kinematic_closure/sturm.hh:190
C++ signature :
int numroots(int,numeric::kinematic_closure::p*,int*,int*)
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printMatrix( (vec1_vec1_Real)M) -> None :
numeric/kinematic_closure/kinematic_closure_helpers.hh:30
C++ signature :
void printMatrix(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >)
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printVector( (vector1_Real)V) -> None :
numeric/kinematic_closure/kinematic_closure_helpers.hh:29
C++ signature :
void printVector(utility::vector1<double, std::allocator<double> >)
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sbisect( (int)np, (p)sseq, (float)min, (float)max, (int)atmin, (int)atmax, (float)roots) -> None :
numeric/kinematic_closure/sturm.hh:402
C++ signature :
void sbisect(int,numeric::kinematic_closure::p*,double,double,int,int,double*)
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solve_sturm( (int)p_order, (int)n_root, (vector1_Real)poly_coeffs, (vector1_Real)roots) -> None :
numeric/kinematic_closure/sturm.hh:501
C++ signature :
void solve_sturm(int,int {lvalue},utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> > {lvalue})
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torsion( (vector1_Real)a, (vector1_Real)b, (vector1_Real)c, (vector1_Real)d) -> float :
numeric/kinematic_closure/bridgeObjects.hh:40
C++ signature :
double torsion(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >)
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vectorsEqual( (vector1_Real)A, (vector1_Real)B) -> bool :
numeric/kinematic_closure/kinematic_closure_helpers.hh:37
C++ signature :
bool vectorsEqual(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >)
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