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__package__ = None
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bondangle( (vector1_Real)a, (vector1_Real)b, (vector1_Real)c) -> float : numeric/kinematic_closure/bridgeObjects.hh:59 C++ signature : double bondangle(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >) |
bridgeObjects( (vec1_vec1_Real)atoms, (vector1_Real)dt, (vector1_Real)da, (vector1_Real)db, (vector1_int)pivots, (vector1_int)order, (vec1_vec1_Real)t_ang, (vec1_vec1_Real)b_ang, (vec1_vec1_Real)b_len, (int)nsol) -> None : numeric/kinematic_closure/bridgeObjects.hh:34 C++ signature : void bridgeObjects(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<int, std::allocator<int> >,utility::vector1<int, std::allocator<int> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},int {lvalue}) |
buildsturm( (int)ord, (p)sseq) -> int : numeric/kinematic_closure/sturm.hh:139 C++ signature : int buildsturm(int,numeric::kinematic_closure::p*) |
chainTORS( (int)n, (vec1_vec1_Real)atoms, (vector1_Real)t_ang, (vector1_Real)b_ang, (vector1_Real)b_len, (vector1_Real)R0, (vec1_vec1_Real)Q) -> None : numeric/kinematic_closure/bridgeObjects.hh:38 C++ signature : void chainTORS(int,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<double, std::allocator<double> > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue}) |
chainXYZ( (int)n, (vector1_Real)b_len, (vector1_Real)b_ang, (vector1_Real)t_ang, (vec1_vec1_Real)atoms) -> None : numeric/kinematic_closure/bridgeObjects.hh:56 C++ signature : void chainXYZ(int,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue}) chainXYZ( (int)n, (vector1_Real)b_len, (vector1_Real)b_ang, (vector1_Real)t_ang, (bool)space, (vector1_Real)R0, (vec1_vec1_Real)Q, (vec1_vec1_Real)atoms) -> None : numeric/kinematic_closure/bridgeObjects.hh:49 C++ signature : void chainXYZ(int,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,bool,utility::vector1<double, std::allocator<double> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue}) |
cross( (vector1_Real)a, (vector1_Real)b) -> vector1_Real : numeric/kinematic_closure/vector.hh:37 C++ signature : utility::vector1<double, std::allocator<double> > cross(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >) |
dixon_eig( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C, (vec1_vec1_Real)D, (vector1_int)order, (vec1_vec1_Real)cos, (vec1_vec1_Real)sin, (vec1_vec1_Real)tau, (int)nsol) -> None : numeric/kinematic_closure/dixon.hh:51 C++ signature : void dixon_eig(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<int, std::allocator<int> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},int {lvalue}) |
dixon_sturm( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C, (vec1_vec1_Real)D, (vector1_int)order, (vec1_vec1_Real)cos, (vec1_vec1_Real)sin, (vec1_vec1_Real)tau, (int)nsol) -> None : numeric/kinematic_closure/dixon.hh:62 C++ signature : void dixon_sturm(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<int, std::allocator<int> >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue},int {lvalue}) |
dot( (vector1_Real)a, (vector1_Real)b) -> float : numeric/kinematic_closure/vector.hh:36 C++ signature : double dot(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >) |
evalpoly( (int)ord, (float)coef, (float)x) -> float : numeric/kinematic_closure/sturm.hh:252 C++ signature : double evalpoly(int,double*,double) |
hyper_tan( (float)a, (float)x) -> float : numeric/kinematic_closure/sturm.hh:62 C++ signature : double hyper_tan(double,double) |
initialize_sturm( (float)tol_secant, (int)max_iter_sturm, (int)max_iter_secant) -> None : numeric/kinematic_closure/sturm.hh:54 C++ signature : void initialize_sturm(double*,int*,int*) |
modp( (p)u, (p)v, (p)r) -> int : numeric/kinematic_closure/sturm.hh:90 C++ signature : int modp(numeric::kinematic_closure::p*,numeric::kinematic_closure::p*,numeric::kinematic_closure::p*) |
modrf( (int)ord, (float)coef, (float)a, (float)b, (float)val) -> int : numeric/kinematic_closure/sturm.hh:305 C++ signature : int modrf(int,double*,double,double,double*) |
multMatrix( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C) -> None : numeric/kinematic_closure/kinematic_closure_helpers.hh:33 C++ signature : void multMatrix(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue}) |
multTransMatrix( (vec1_vec1_Real)A, (vec1_vec1_Real)B, (vec1_vec1_Real)C) -> None : numeric/kinematic_closure/kinematic_closure_helpers.hh:36 C++ signature : void multTransMatrix(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >,utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > > {lvalue}) |
norm( (vector1_Real)a) -> vector1_Real : numeric/kinematic_closure/vector.hh:38 C++ signature : utility::vector1<double, std::allocator<double> > norm(utility::vector1<double, std::allocator<double> >) |
numchanges( (int)np, (p)sseq, (float)a) -> int : numeric/kinematic_closure/sturm.hh:274 C++ signature : int numchanges(int,numeric::kinematic_closure::p*,double) |
numroots( (int)np, (p)sseq, (int)atneg, (int)atpos) -> int : numeric/kinematic_closure/sturm.hh:190 C++ signature : int numroots(int,numeric::kinematic_closure::p*,int*,int*) |
printMatrix( (vec1_vec1_Real)M) -> None : numeric/kinematic_closure/kinematic_closure_helpers.hh:30 C++ signature : void printMatrix(utility::vector1<utility::vector1<double, std::allocator<double> >, std::allocator<utility::vector1<double, std::allocator<double> > > >) |
printVector( (vector1_Real)V) -> None : numeric/kinematic_closure/kinematic_closure_helpers.hh:29 C++ signature : void printVector(utility::vector1<double, std::allocator<double> >) |
sbisect( (int)np, (p)sseq, (float)min, (float)max, (int)atmin, (int)atmax, (float)roots) -> None : numeric/kinematic_closure/sturm.hh:402 C++ signature : void sbisect(int,numeric::kinematic_closure::p*,double,double,int,int,double*) |
solve_sturm( (int)p_order, (int)n_root, (vector1_Real)poly_coeffs, (vector1_Real)roots) -> None : numeric/kinematic_closure/sturm.hh:501 C++ signature : void solve_sturm(int,int {lvalue},utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> > {lvalue}) |
torsion( (vector1_Real)a, (vector1_Real)b, (vector1_Real)c, (vector1_Real)d) -> float : numeric/kinematic_closure/bridgeObjects.hh:40 C++ signature : double torsion(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >) |
vectorsEqual( (vector1_Real)A, (vector1_Real)B) -> bool : numeric/kinematic_closure/kinematic_closure_helpers.hh:37 C++ signature : bool vectorsEqual(utility::vector1<double, std::allocator<double> >,utility::vector1<double, std::allocator<double> >) |
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